Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Tuesday, 7 August 2012

‘Nina’ takes voice assistants a step further

Nuance, the developer behind Dragon Naturally Speaking and many other voice operated technologies in consumer electronics, has created a voice-activated personal assistant which uses biometrics to uniquely identify a specific user.
This means that you’ll be able to tell your phone to do all sorts of things requiring secure identification by simply talking to your phone.
Unlike OS and device specific solutions such as Siri and S Voice, Nuance is launching a mobile SDK for Android and iOS, which developers can use to make their third party applications voice-operated.
Check out the video of Nina in action:

Apple removes YouTube app from iOS 6 due to licensing issues

Those who downloaded the latest iOS 6 beta 4 yesterday were in for a bit of a surprise when they found out the YouTube app was no longer part of the OS.
Turns out, Apple will no longer be including the YouTube player app in iOS 6 because their license has expired. However, those using iOS 5 and older versions can continue to use this application as long as they don't upgrade to iOS 6.
Apple has also revealed that Google is working on its own separate YouTube app for iOS, which will be released on the App Store some time in future, hopefully by the time iOS 6 is released to the public.
In case you are wondering how you will watch YouTube videos without the player, there is no need to worry as the videos can easily be played within Safari. You can also access your subscriptions and favorites by logging into the YouTube mobile website from your iOS device, which works similarly to the iOS app.

Saturday, 4 August 2012

Xperia Ice Bean for Rooted Xperia Arc S


Xperia Ice Bean for Rooted Xperia Arc S
This is a ROM created to give the Xperia Arc S a nice Jelly Bean feel to it. It is extremely fast and has a very smooth UI
Although this ROM isn't a Jelly Bean ROM, there are many ported mods and apps that are fully functional on it. They include,
  1. Google now
  2. Jelly Bean Launcher
  3. Jelly Bean Wallpapers
  4. Boot Animations
  5. Search Bar   etc.
The developer was also kind enough to port mods from the Sony Xperia S as well add lots of tweaks and mods to make this ROM very fast and almost completely bug free.
The developer of Ice Bean also advises that this ROM works best on unlocked bootloaders.
Xperia Ice Bean for Rooted Xperia Arc S
The other good news is that the developer plans to bring in new updates very soon.
This ROM works on almost all ICS kernels.
For Mods/ Downloads/FAQs/Video Reviews/and many more
Click

Angry Birds Space Red Planet Trailer Out

Just when you thought the guys at Rovio maybe just maybe are running out of ideas on how to get those Angry Birds to smash those pigs here comes another one. It seems that there is a "Red Planet update coming this fall."
It is unclear if this will be a true update or a whole new Angry Birds game at this point.  Most of what we do know about this "update" comes from the trailer below .

Wait…What The F..... ! 400,000 Apps in the App Store With ZERO Downloads

That's right you read that right out of the 650,000 Apps in the Apple's App store more than 400,000 have ZERO downloads. The App Store has about 400,000 dead apps.

Temple Run completes one year, releases new update for iOS

Everybody’s favorite endless running game Temple Run has completed one year since its launch on iOS. In this time, the game has been downloaded over 100 million times, including downloads on Android. People have played over 10 billion sessions so far and spent close to 54,000 years combined running from evil monkeys.
The game has also received an update on iOS, which brings the version number to 1.5. In this update, the game adds Retina display support for the iPad, along with 22 new objectives and a new powerup called PermaWings that can be enabled at the start of the level and stays on permanently until you die, at which point it automatically resurrects you.
Other additions include ability to disable and enable individual powerups and some bug fixes. Unfortunately, this update is not yet available on Android.
As before, the game is free of charge, so you can download and try it out right now.

Thursday, 2 August 2012

The App for the Blog gonna arrive to playstore in a week!

Wednesday, 1 August 2012

Shazam – Android App

Ever heard a great song on the radio, and didn't know the song's name? Well, those days are over, now you have Shazam.
Many people listen to the radio, in the car, at home, etc, and as soon a they hear a song they like, they have to remember the lyrics and maybe do a Google search to find out the name of the song. This could sometimes be really irritating, especially when Google can't pin point the song out, with the bit of lyrics you provided.
But that doesn't have to be a problem anymore, because Shazam can help you. What Shazam does is, listen to the song on the radio and matches it with the correct name through an online database in a matter of seconds. Once you have the name of the song, you are free to download it later.
You can even go back to Shazam and check the name of the song, because it stores the song it heard. It is very easy to use and is freely available on the play store.
Shazam   Android App
Once you have downloaded Shazam, all you have to do is tap the big black logo on the center of the page. It is also helpful if you can place the mic of your phone closer to the radio, so that Shazam has no problem in picking up the sound waves.
Shazam   Android App
If you did it correctly, you should see the above picture, where it will say listening. Once the program matches your song with the name, it will appear on the screen.
Shazam   Android App
The information of the song will be displayed for you, and you are free to download the song via a website or buy it off Amazon, which is given in the application itself.
There is also the Shazam widget, which is extremely useful because you don't have to go into the application to make the phone start listening to the song.
Shazam   Android App
All you have to do is, go download it from the Play store. There are two versions, the free and paid ones. If you really love the free version, you can download the paid version later.
To download the free version click here
To download Shazam Encore (Paid) click here

Sunday, 29 July 2012

Will We Ever See Nokia Apps on iOS or Android?

you won’t find many people that will argue with the statement that Nokia makes some really great hardware. What some may not know is that Nokia can also develop some pretty nice software, too! Meego was proof of that, before the project was killed off.
Today Nokia and Microsoft are buddies. An advantage Nokia phones had over other Windows Phones was the inclusion of their own location-based apps, most notably Drive. Nokia Drive is an intelligent GPS-based navigation app with some logic built in to help monitor traffic and dynamically re-route based on conditions.
Sounds familiar, right? Android and iOS devices have Waze and each OS has navigation solutions from their respective backers, but a lot has been said about Nokia Drive and some of its features that are reportedly superior to other solutions on the market.
Not long ago, Nokia announced their decision to make Nokia Drive available to all Windows Phone 8 partners. At first glance this sounds like a great idea, but looking deeper, one has to ask why. Nokia Drive was one feature that differentiated Nokia-built Windows Phones from those made by other manufacturers. Perhaps that was the problem: Microsoft likes uniformity — at least when it comes to software.
With this move — and Nokia’s previous experience with Linux-based environments — Nokia has the potential to offer their location-based apps not only to Windows Phone 8, but to Android as well. If they do that, how long until they’d expand to iOS. Why might they want to do that?
Offering Nokia Drive on other devices provides a chance for Nokia to advertise their brand, something that’s losing popularity in the States. It would be an opportunity to show off what Nokia software can do. The next time a buyer goes to get a phone and sees “Includes Nokia Drive!” featured prominently next to some devices those buyers may be more likely to consider them because they include something familiar.
Nokia got rid of most of their Linux developers when they dropped Meego. That having been said, do you think Nokia could consider releasing their apps on other platforms to help woo potential customers back to the Nokia brand? Let me know your thoughts in the comments!

The Dark Knight Rises for iOS and Android game review

We are no strangers to seeing movie tie-in games that come out shortly after the release of a big budget movie. But recently, these games have started appearing on mobile devices as well. We saw Temple Run: Brave, The Amazing Spider-man and now The Dark Knight Rises, releasing just weeks apart from each other.
Today we will be taking a look at The Dark Knight Rises, a game based on one of the biggest and arguably the best movie that has come out this year so far. The movie had raised everyone’s expectations sky high and managed to meet and exceed most of them. No one is really expecting anything from this game and with the history of movie tie-in games it would be a surprise if it is any good. We decided to find out if that is the case.

The Premise

The Dark Knight Rises’ story is based roughly on the events that happen in the movie. It goes without saying then that you should have watched the movie in advance or this game will spoil some key events for you. However, the game takes some liberties with the story, by adding several extra events that never take place in the movie, which is understandable because this is a game after all and there should be something for you to do.


So you find yourself jumping from roof tops, punching the living daylights out of the bad guys, using some cool gadgets, and generally running around taking care of things in Gotham. The game rushes through the story of the movie in the first couple of chapters and then stretches out the last section of the movie over several chapters. This is understandable as very little actually happens in the first half of the movie that could have been adapted for the game.

Gameplay

The Dark Knight Rises is split up in several chapters and in each chapter you have multiple missions. You will get the objective on the screen and then you have to reach there and do whatever it is you have to do in that mission. In the early missions you will find yourself freeing hostages, disarming bombs and hacking into switches. The hacking involves solving a puzzle, where you have to align all pieces before the timer runs out, although there is no real penalty for missing the mark and you just have to start again.



You get a major sense of déjà vu while playing this game, mostly because it’s so similar to the two Batman games that came out on the PC and consoles in recent times. To move around the city, you can just run around or do the sensible thing, use your grapple. Areas where you can grapple have a small circle and you have to press a button on the screen for Batman to just swoop over. Jumping down from rooftops is also easy. Just press a button and Batman uses his cape to gradually glide down. It’s all very similar to the previous Batman games.

The combat is also the same. You keep mashing a button on screen to punch your enemies and Batman keeps rotating between various attacks until the enemy is down. After that you switch over to the next enemy, rinse and repeat. This game also borrows the block mechanism from the other Batman games, whereby you will get an indicator on the screen when an enemy is trying to attack you while you are engaging another enemy. Pressing the button causes Batman to switch focus and block as well as attack the other guy who tried to hit you. You even get the same slow motion finishing moves, but this time it’s for every enemy instead of for just the last one in the group.
There are some stealth mechanics as well. You can stand on a platform above an enemy and take him down with one key. Similarly, you can sneak up behind enemies and take them down. This rarely works, however, as somehow the enemies telepathically become aware of your presence around them and make stealth take-down impossible, with you eventually having to resort to good ol’ fashioned punching to take care of things.
Taking down enemies gives you credits, which can then be used to purchase additional gadgets. One would wonder why someone like Batman would need to earn credit to be able to afford anything, but then, if you followed the events in the movie and the game, Batman is not exactly flush with cash at the moment.

You also get to briefly control vehicles like the Batpod and the Bat, which is fun while it lasts.

Despite the obvious attempt to ape the other Batman games, one area where The Dark Knight Rises does not match them is in the quality of missions. They are mostly quite boring and just seem to be there to add length to the game. I personally found myself stopping after the first couple of chapters because the game couldn’t hold my interest any longer.

Graphics and Sound

Visually, the best thing about The Dark Knight Rises is the enormous city Gameloft has created for the game. Gotham in this game feels like a real, believable place and you can just roam around and be amazed at how detailed this place is for a mobile game. And there are no loading times as you move around between the city.

Other than that, though, the game looks fairly average. Batman and particularly his suit is very detailed but everywhere else, the details and texture range from acceptable to ugly. Even characters other than Batman use far few polygons than they deserve, making them resemble something straight out of the PSOne. Overall the visuals are no match for recent games such as Madfinger’s excellent Shadowgun and Dead Trigger and EA’s Dead Space.

For the new iPad, Gameloft promises Retina graphics and the game mostly delivers. But it’s still sad to see that while the 3D elements are in high resolution, the 2D elements such as the buttons and loading animation are at non-Retina resolution. It also makes the low quality textures look especially bad when stretched out on the new iPad’s display.
On the audio front, The Dark Knight Rises tries to emulate the voices of the actors in the movie. Voices for Batman, Alfred, Lucius Fox And Jim Gordon sound the closest to their movie counterparts. Voices for Selina Kyle, Bane and John Blake sound nowhere close, though. One issue with the dialogues is that the lips of the characters don’t move when they talk, so they just stand there stupidly staring at each other while voices seemingly come out from their face from somewhere.
One thing I would like to note here is the massive size of the Android version of The Dark Knight Rises. Initially the game was an insane 3.6GB in size but Gameloft has managed to whittle it down to 1.8GB, which is much better but still a bit too much. The iOS version, in comparison, is just 819MB. Fortunately, Gameloft is now making use of the increased APK size limit on the Play Store, which means now you will download the entire game through the Play Store, instead just downloading an installer first and then downloading the rest of the files from within the app. The advantage of this is that the 15 minute refund period starts only after the entire game finishes downloading unlike before, where the 15 minute period would start with the installer and would likely end before you finished downloading the additional files from within the game.

Conclusion

The Dark Knight Rises is not a bad game per se. Those interested in the Batman universe, particularly the latest movie or loved the two Batman games that came out on the consoles and the PC and want something similar on their mobile devices might find it interesting. Those who have played other recent games on their phones, however, won’t be impressed. The bar has been raised quite high even in mobile games these days and unfortunately, The Dark Knight Rises does not manage to impress in any particular area, being just an average game as a whole and not something you’d remember or would suggest others to download and play. At $6.99, the game is also well above the impulse purchase territory and people would expect it to be really great to justify that price, something it isn’t.
So although The Dark Knight Rises is a decent game overall, a price drop would make it something we would want to recommend.
Rating: 3/5
Pros: Lengthy campaign, Gotham city is vast and well detailed for a mobile game
Cons: Most of the missions aren’t very exciting, graphics are a mixed bag, large download size on Android, bit expensive for what it offers
Developer: Gameloft
Content Rating: 9+ | Medium Maturity
Size: 819MB | 1.8GB
Price: $6.99
Download: iOS | Android

BlackBerry PlayBook can emulate iOS as well?

By now we’re all familiar with the PlayBook’s ability to run Android apps, but a video has surfaced allegedly showing iOS running on the RIM tablet.
Codenamed ‘Brine’, the emulator is shown running a plethora of iOS games, as well as the TomTom navigation system.

Skeptics abound as to whether or not the emulator is legitimate, but there’s a fair amount of people in the BlackBerry community that support its authenticity. Either way, a public build has not been released, and we can only hope that one day it will be.
As improbable as it may sound, if RIM can figure out a way to make iOS and Android emulation an officially supported feature on the PlayBook, it may just be enough to get them out of the hole they’ve dug themselves into.


Windows Phone 8 emulator confirms rumored built-in screenshot feature

Many people were unhappy with the Windows Phone 7 lack of native screenshot capture support. It wasn’t the WP7’s deal breaker, but still it was a feature the competition was offering for quite some time.
It seems Microsoft took the complaints seriously and Windows Phone 8 has native support for taking screenshots.
The Windows Phone 8 emulator confirmed we will be able to take screenshots on the new Window Phones. It’s done by pressing the Start and the Camera keys, just as rumored (F2 and F7 in the emulator).


The shots are saved in a dedicated Screenshots folder in the Picture Hub.
We, as reviewers, are really happy to see this feature implemented into the WP8. We are sure developers would also appreciate it. But what about you, the regular users?